﻿using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

	private int inc;
	// Use this for initialization
	void Start () 
	{
		inc = 1;
	}
	
	// Update is called once per frame
	void Update () 
	{
		Debug.Log(returnInt(inc));
		inc++;
	}

	public int returnInt(int inc)
	{
		return inc += inc;
	}
}
